![]() As usual, battle conditions (blocked enemy ramp, bases accessible by land, enemy melee units with speed upgrades, your own resource counts, the main focus of your army, etc.) will dictate if you use one, the other, or a combination of both. The reaper can bypass cliffs and deal good damage to structures (which is great for taking out important enemy infrastructure after dealing with the workers). Hellions are fast and can deal damage to many units at once (in a straight line). They are perfectly suited for hit and run operations, and can kill large amounts of light units rather quickly. Reapers and hellions are fast, maneuverable units that deal bonus damage against light units like workers (prime target), zealots and zerglings. They are the only race in the game with two units whose primary purpose is harassment. Three units deal extra damage to armored units: marauders, siege tanks, and vikings (anti-air attack). Four terran units deal extra damage to light units: hellions, reapers, ghosts, and the Thor (anti-air attack). ![]() Terrans have seven units whose attacks deal bonus damage to particular unit types, which is more than the other two races (3 for zerg, 5 for protoss). ![]() Terrans have many options when it comes to unit combinations.ĭue to the importance the unit type/damage system has in StarCraft, you should carefully consider which units to field against the enemy based on their bonus damage types and abilities. ![]()
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